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Senior News Editor
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Next Four Red Dead Redemption DLC Packs Announced
Rockstar Games has revealed some details on the upcoming DLC packs for Red Dead Redemption. All four of them. Among the highlights of the DLC modules: new multiplayer map locations, a tomahawk, an explosive rifle, multiplayer gambling, new animals, new gang hideouts, and - of course - zombies. The modules with their particulars:
Legends and Killers Pack New active map locations, characters and more: * Release date: beginning of August 2010; * 9 new multiplayer map locations — more than doubling the amount of territories in the multiplayer competitive modes; * 8 new multiplayer characters — play as characters from Red Dead Revolver; * Introducing a new projectile weapon: the Tomahawk, with corresponding challenges for single-player and multiplayer gameplay; * New achievements and trophies; * Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE). Liars and Cheats Pack New competitive modes, multiplayer mini-games in Free Roam, and more: * Release date: TBC; * Attack and Defend multiplayer competitive mode and challenges; * New multiplayer horse races, complete with mounted combat; * Play as the heroes and villains of Red Dead Redemption, as well as 8 additional multiplayer characters; * Multiplayer versions of Liars Dice and Poker from the single-player game; * Introducing a new weapon: the Explosive Rifle, with associated challenges available in single-player and multiplayer gameplay; * New achievements and trophies; * Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE). Free Roam Pack Delve deeper into the world of Red Dead Redemption with new modes, challenges and gang hideouts to discover: * Release date: TBC; * Additional Free Roam challenges; * New action areas and defensive placements; * Posse scoring and leaderboards; * New anti-griefing measures in Free Roam; * Pricing: TBC. Undead Nightmare Pack Ghost towns and cemeteries come alive in a West gone horribly wrong: * Release date: TBC; * Brand new single-player adventure, challenges and quests; * 8 new multiplayer zombie characters; * Additional animals unleashed in the world; * New dynamic events and more; * Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE). Rockstar promises more details on the packs closer to their release dates. |
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#3 |
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Civ V will end me.
Join Date: Oct 2008
Location: UK
Posts: 3,914
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I wondered how long it would be before the mandatory zombie mode.
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"If you really believe that death leads to eternal bliss, then why are you wearing a seatbelt?" |
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#4 |
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Awesomeness
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PSN: Dukefrukem XBL: Dukefrukem Steam: Dukefrukem Xfire: Dukefrukem Goozex: Dukefrukem Currently Playing InFAMOUS (PS3) L4D2 (PC) |
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#5 |
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Dap-King
Join Date: Oct 2008
Location: Sun & Sand
Posts: 5,213
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New maps, hideouts, and modes? Awesome.
New single-player story, challenges, and quests with an undead spin? Awesomer. But I'm most excited about: * Multiplayer versions of Liars Dice and Poker from the single-player game; (fucking finally! now if they can just add controllable trains) * New multiplayer horse races, complete with mounted combat; * New anti-griefing measures in Free Roam; (likely a fix to spawn issues) * New dynamic events and more; As if my 135 hours spent in this game weren't enough, Rockstar keeps giving me gifts. Great news as I leave for vacation today!
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360: National Kato PSN: National_Kato Now Playing: Blur / Just Cause 2 |
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#7 |
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Colonist
Join Date: Oct 2008
Location: Centerville, Ohio
Posts: 602
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Bring on the Red Deadlands Redemption!
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Live - Borthquake |
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#8 |
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Silence, Landdwellers!
Join Date: Oct 2008
Location: Seritei
Posts: 4,307
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RDR had some mystic moments in there, so I don´t mind it that much. I´m all over SP DLC like this.
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#9 |
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Consiliere of Love
Join Date: Oct 2008
Location: Austria
Posts: 311
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did they fix the multiplayer connection issues already? the last update i know of that should have fixed them did nothing... how hard can it be?
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gaining momentum |
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#10 |
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Silence, Landdwellers!
Join Date: Oct 2008
Location: Seritei
Posts: 4,307
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Mine was borked as well, but after the patch it runs fine.
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#11 |
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Old and Jaded.
Join Date: Oct 2008
Posts: 3,328
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I sold this game (for exactly what I paid for it btw) and haven't looked back. Loved the single player but the multiplayer was horrible. Will borrow it from a friend and do the SP dlc if it's free but other than that, will be skipping this.
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#12 |
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Dap-King
Join Date: Oct 2008
Location: Sun & Sand
Posts: 5,213
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Multiplayer connectivity issues have been fixed since the path.
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360: National Kato PSN: National_Kato Now Playing: Blur / Just Cause 2 |
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#14 |
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Drastic Prick
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How about another Co-op pack.
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What Would Xerxes Do?! - Coming Soon. 360: Xerxes PSN: ArmoredXerxes Wii: Bitch, please. I've gone through the alphabet with more girls than a kindergarten teacher. -Ox My life requires busting faggoty assed bitches like yourself in the fucking face. -Zeal the original Game Boy was the size of a VCR -pronounconnoun
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#16 |
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Colonist
Join Date: Oct 2008
Location: Houston, Texas
Posts: 535
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I'm very interested in DLC that adds end game content, but zombies just seem REALLY out of place in a gritty old west title. Maybe I'll pick it up when its much cheaper, and I have yet to even join a single free roam session.
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#17 |
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Consiliere of Love
Join Date: Oct 2008
Location: Austria
Posts: 311
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the 1.02 patch? or was there another one? 1.02 did not solve freeroam issues for me, i can only play private games
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gaining momentum |
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#18 |
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Colonist
Join Date: Oct 2008
Posts: 734
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I didn't get the game until after the patch, but I've never had trouble playing it online. RDR is still a regular addition to the weekly video game night that I have with my friends, particularly the coop missions. I'd love some more of those, but new gang hideouts would also be pretty rad. The multiplayer poker and other stuff is a no-brainer, but I guess I'll have to see how long they hold our attention.
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#19 |
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Colonist
Join Date: Oct 2008
Posts: 1,394
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Why is the anti-griefing stuff something we need to pay for, much less the THIRD pack - not the first?
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