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Bethesda Show off More Quake Champions
Jul 25, 2016 - 9:53 AM - by Michael 'DoctorFinger' Chauvet

The granddaddy of competitive FPS's is coming back, and they seem to have their eye on the eSport arena. Quake Champions moves the classic into the hero shooter realm, with distinct hero characters and roles. Today we learn about four of those classes, with Ranger and Visor returning from previous Quake outings, and the new Nyx and Scale Bearer characters.

Quake I, II & II were all seminal entries in the greater multiplayer and competitive MP pantheons. But the hero shooter market is currently dominated by Overwatch, and there are a lot of titles struggling for air against it. Quake is a name brand, but they've only released 2 games in the last 17 years (2005's Quake 4, and 2007's Enemy Territory: Quake Wars) and younger gamers have little awareness of the franchise. Can Id reach into their bag of design tricks for Quake in the same way they did for the new Doom, which is widely regarded as a wonderful campaign shooter?

Quake Champions will be released on the PC, with a date TBA.
0 Replies | 72 Views
Live Action Pokemon Movie Coming, Will Star Detective Pikachu
Jul 20, 2016 - 5:54 PM - by Michael 'DoctorFinger' Chauvet
Legendary entertainment has acquired the rights to make a live action Pokemon movie, with production set to begin next year. Details on the plot are not yet known, but it will star Detective Pikachu.
(checks to make sure no one put LSD in my juice)
(checks to make sure it isn't April 1st)

OK, so this appears to be real, which is sort of crazy. Pokemon is hotter than ever now thanks to Pokemon Go, but a live action film starring an alternate version of the most well known character is still bonkers.

Most of all, I want to know how they're going to handle it visually. Do they go the recent Jungle Book route and try to make the Pokemon realistic (or as realistic as you can get with fictional element monsters)? Or do they keep the Pokemon close to model and make the world around them bright and cartoony? Maybe a gritty, horror version?

If they're starting production in 2017, then it's unlikely we'll see this in theaters before 2019, considering the amount of visual effects it will need. But start preparing now. For the horror.

Sources - THR
6 Replies | 249 Views
In-Game Chat: Season 10, Episode 29
Jul 19, 2016 - 7:57 AM - by Scott 'Psykoboy2' Benton

Weíve got 30 of our best episodes for sixty bucks at the following link.

Nintendoís new NES-mini. Is that what theyíre calling it? I donít know. Iím not sure I want it out of just nostalgiaís sake to have a tiny NES sitting on a shelf somewhere (kinda like my big NES sits on a shelf somewhere), but Iím pretty sure there will be a lot of people who do. Nintendo needs some quick cash? Make a small little system that plays older games on it for a low price. A year from now if the NX doesnít reach expectations...move on to the SNES and then the N64. I honestly think they may have stumbled upon a gold mine here. They could easily have 3 different SKUís of NES-miniís. Sports themes, racing, RPG, movies, tv shows, the list goes on and on.

Iím curious how this will play out. Nintendo has done things before that the other two players in the game have tried to follow. Could we see Xbox-mini or a PSX-mini in the future?
0 Replies | 135 Views
Dead Rising 1 & 2 Coming to Current Gen Platforms
Jul 19, 2016 - 7:29 AM - by Michael 'DoctorFinger' Chauvet
Capcom's zombie chop-em-up Dead Rising will be haunting new consoles (and PCs) sometime soon. Leaked achievements were followed by a confirmation from Capcom that Dead Rising 1 would be coming to PS, XB1 & PS4, while Dead Rising 2 and Dead Rising 2: Off the Record would be coming to XB1 & PS4 (DR2 & OTR were already available on the PC).

Since this is a very low key announcement, I'm going to guess that these are simple re-releases, and not remasters. Capcom did not immediately reveal a release window or price.

Sources - Eurogamer; Game Informer
17 Replies | 375 Views
Xbox One S Launches Aug 2, Prices $300-$350
Jul 18, 2016 - 8:19 AM - by Michael 'DoctorFinger' Chauvet

The new, redesigned version of the Xbox One - dubbed the Xbox One S - will launch in "select regions" August 2. Prices range from $299 for the 500GB version to $349 for the 1TB version. Additional bundles of the system are expected for the holidays. The X1S is basically an XB1 mini, but it also comes with the new, BT compatible controller and 4K HDR output.

Keep in mind this is NOT the more powerful Xbox, currently codenamed Scorpio, which is slated for a late 2017 launch.

Source - Major Nelson
11 Replies | 291 Views
Nintendo Announces NES Retro Mini Console
Jul 14, 2016 - 7:57 AM - by Michael 'DoctorFinger' Chauvet

Nintendo doesn't have new hardware coming out this fall, but they do have retro hardware to sell.

The "Nintendo Classic Mini" will retail for $60 this fall, and include one replica NES controller, and include the following games.

Balloon Fight
Bubble Bobble
Castlevania 2: Simon's Quest
Donkey Kong
Donkey Kong Jr.
Double Dragon 2: The Revenge
Dr. Mario
Final Fantasy
Ghosts 'n Goblins
Ice Climber
Kid Icarus
Kirby's Adventure
Mario Bros.
Mega Man 2
Ninja Gaiden
Punch-Out!! Featuring Mr. Dream
Super C
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Tecmo Bowl
The Legend of Zelda
Zelda 2: The Adventure of Link
The games will include save features instead of ye olde passwords, but no other new functionality. It connects via HDMI, and additional controllers can be purchased for $10. You can also connect the Wii U Classic or Classic Pro controllers.

The Nintendo Classic Mini will be released November 11.

Source - Eurogamer
169 Replies | 2,765 Views
Overwatch's First New Hero is Ana, A Healing Sniper
Jul 12, 2016 - 11:32 AM - by Michael 'DoctorFinger' Chauvet

That other breakout game of the year - the one that won't try and lure you into the free candy van - has revealed it's first post-launch hero. The Overwatch roster will soon be joined by Ana, a support sniper who also happens to be Pharah's mother, and if my ears don't deceive me is voiced by veteran actress Shohreh Aghdashloo.

Here's a rundown of Ana's abilities:
Biotic Rifle
Anaís rifle shoots darts that can restore health to her allies or deal ongoing damage to her enemies. She can use the rifleís scope to zoom in on targets and make highly accurate shots.

Sleep Dart
Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them).

Biotic Grenade
Ana tosses a biotic bomb that deals damage to enemies and heals allies in a small area of effect. Affected allies briefly receive increased healing from all sources, while enemies caught in the blast cannot be healed for a few moments.

Nano Boost
After Ana hits one of her allies with a combat boost, they temporarily move faster, deal more damage, and take less damage from enemiesí attacks.
Ana will be playable in the test client starting today, but Blizzard has not year announced when she will be added to the main client. A reminder that all new maps and heroes for Overwatch will be free for all players.

Source - Eurogamer
0 Replies | 205 Views
In-Game Chat: Season 10, Episode 28
Jul 12, 2016 - 7:07 AM - by Scott 'Psykoboy2' Benton

Weíd like to sell you some CSGO skins at the following link.

Video games have come a long way. And I donít mean that in the sense of how they look, but thereís certainly something to be said in that department. Probably a lot to be said seeing as how retro style 8/16 bit games have made their way into the current market. Those are mostly indie titles, but we donít seem to care. Itís become less about looks and more about what we get out of it. But...hasnít it always been that way?

Anyway, back to my point. We cover this a bit in the episode. As the younger folks call it, itís our ďback in my dayĒ speech. And back in our day we had to plan ahead when we sat down to play a game. Mostly anything weíd fire up on the NES was going to need our full attention for the whole play through. If we did break, it mean pausing the game, turning off the TV, and hoping like hell a power flicker didnít happen so we wouldnít lose our place. Now, we have autosaves like a word document so we donít lose all the progress weíve made. This is only one aspect of the difference. And Iím not complaining, I promise. Truth of it is, while games compete against each other for your attention, they are also trying to grab it from everything else. Netflix, YouTube, Game Of Thrones, and now...an app on your phone. I dread to think what Pokemon Go will do to gaming in the coming years - the knock offs and integration into other games. For better or worse, itís coming. You know it is.
0 Replies | 156 Views
Song of the Deep Launch Trailer
Jul 11, 2016 - 6:36 AM - by Michael 'DoctorFinger' Chauvet

What you see above is the launch trailer for Song of the Deep, from Insomniac Games and publisher Game Trust (the publishing arm of Gamestop). It's an underwater metroidvania which puts you in the shoes of a 12 year old girl searching for her missing father, using the submersible he designed. You'll be able so snag it tomorrow for $15 on PC, PS4 & XB1.
2 Replies | 221 Views
Evolve Goes F2P on PC With 'Stage 2'
Jul 07, 2016 - 7:34 AM - by Michael 'DoctorFinger' Chauvet

Developer Turtle Rock and publisher 2K Game have announced that their asymmetrical monster shooter Evolve will be going free-to-play on the PC with the "Stage 2" update. Anyone who owned the game previously will get to keep all content they've unlocked, and will be upgraded to 'Founder' status in the new game. New players are assured they can unlock all content with currency earned in-game, with no need for real cash purchases.

This is a fairly rare admission by a developer and publisher that their model just wasn't working as expected. The game launched with some modest fanfare, but the constant stream of for-pay DLC in a full retail product turned off much of the early player base. Moving to a straight F2P model will ease some of those concerns. Evolve will also be undergoing a significant balance update, to make it more accessible to new players, which was another complaint many had of the base game.

One bit of news conspicuously absent from the release: the status of PS4 & XB1 versions of the game. I will update this post if 2K or Turtle Rock makes any announcments on that front.

Sources - Evolve; Turtle Rock
7 Replies | 410 Views
Red Dead Redemption (Really) Coming to X1 BC
Jul 05, 2016 - 2:31 PM - by James 'fitbabits' Young
Read Dead Redemption. Just mentioning that title is likely to get people of a certain persuasion frothing at the mouth. It is that highly regarded.

While we await news of the inevitable sequel, there has been a clamor for the original to be available on Xbox One via Backwards Compatibility. That clamor reached a crescendo a while back when it was reported that the release was imminent, only for that to be knocked on the head by Major Nelson.

Now, though, straight from the horse's mouth, comes news that RDR will be available via Backwards Compatibility beginning this Friday (July 8th).

Today we're happy to announce that Red Dead Redemption will be released as part of Microsoft’s Xbox One Backward Compatibility program this coming Friday, July 8th.

Starting on Friday, every Red Dead Redemption Xbox 360 owner will be able to play the game directly on their Xbox One, regardless of which version of the game they own (Red Dead Redemption, Undead Nightmare and Red Dead Redemption: Game of the Year Edition). And for those who have yet to experience it, the game will be available to purchase on Friday from the Games Store on Xbox One.
Back to New Austin and/or West Elizabeth we all go.

Source - Rockstar Games
25 Replies | 711 Views
In-Game Chat: Season 10, Episode 27
Jul 05, 2016 - 7:07 AM - by Scott 'Psykoboy2' Benton

Weíre still satisfied with a two year old console game at the following link.

Destiny still delivers. I took a 6 month break from the game only to come back to it and still be satisfied with what it was giving me. I had planned to take it in small doses so as not to get burned out before the new DLC in September but then Iron Banner happened and curiosity (plus the challenge of if I could) set it. There is still something very rewarding with what the folks at Bungie offer and while Iím staying away from the farming tactics that made it such a drag later on, I worry if the little stuff will start to become a drag. Not too worried though, cause I am still playing and I did hit rank 5 in the Iron Banner before the week was out.

Something about the journey being its own reward, right?
0 Replies | 233 Views
Endless Developer Amplitude Acquired by Sega
Jul 05, 2016 - 6:29 AM - by Michael 'DoctorFinger' Chauvet

Sega has acquired French developer Amplitude Studios, creators of the Endless Space and Endless Legend titles. Terms of the deal were not immediately available. Sega will take on publishing duties on the upcoming Endless Space 2, which is set for release later this year.

Amplitude has managed something pretty unique: developing three different strategy games - Endless Space, Endless Legend and Dungeon of the Endless - in two years, while giving each their own unique identity. Each at least nominally inhabit the same universe and share some DNA, but each feel quite different.

While most of us think of Sega as the House of Sonic, they've spent the last few years amassing quite a catalog of strategy devs, including Creative Assembly (Total War) and Relic Entertainment (Warhammer 40K: Dawn of War). As RPS notes, "Sega are one of the biggest strategy publishers on PC." That's not something I would ever have guessed two years ago.

Sources - PC Gamer; RPS
6 Replies | 340 Views
Nintendo NX Still Launching in March
Jun 29, 2016 - 8:21 AM - by Michael 'DoctorFinger' Chauvet
Nintendo held their annual shareholders meeting yesterday, and pretty much every consumer-focused publication was asking the same thing: What's up with the NX?

The answer: it's still coming worldwide in March of 2017. But beyond that we can't show you anything about it, since we're worried about our competitors stealing our ideas.
"In terms of NX, there's an idea that we're working on," he told the [AP] through a translator."That's why we can't share anything at this point, and I don't want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker."
That's a very confident statement from Miyamoto. But what can it be? For all of the issues later in it's lifecycle, the original Wii was tremendously innovative and opened up console gaming to whole new segments of the market. Does Nintendo have something similar up their sleeves? There are a ton of rumors about the NX, but they can't all be true (a fully portable VR/AR set up is not feasible in 2017).

Either way, Nintendo will have to publicly show their cards at some point. In recent years, the company has largely eschewed the larger cons - E3, Gamescom, TGS - for their own Nintendo direct presentations. I have to assume that one of these will be forthcoming sometime in the fall to finally reveal what the hell the NX actually is.

Sources - Engadget; Shacknews
28 Replies | 926 Views
You Won't Be Returning to Arkham Any Time Soon
Jun 28, 2016 - 8:05 AM - by Michael 'DoctorFinger' Chauvet

Less than a month after it was announced, the Return to Arkham remaster collection has been delayed indefinitely.

After reviewing the progress of the project, the team at WB Games has decided to delay the release of Batman: Return to Arkham to give the team at Virtuous Games additional time to deliver a polished Batman Arkham game experience. We do not have a release date yet and will be sure to communicate that once we are sure the game will be ready. We know this is disappointing news, but we feel the extra time will allow the team to create the best gaming experience for our fans.
Return to Arkham will include current gen remasters of the two Arkham games developed by Rocksteady Studios - Arkham Asylum & Arkham City - and all of their DLC. It had been slated to launch July 26.

Source - Polygon
12 Replies | 499 Views
In-Game Chat: Season 10, Episode 26
Jun 28, 2016 - 7:05 AM - by Scott 'Psykoboy2' Benton

Is this episode a buy, wait for a sale, rent, or never touch? Find out at the following link.

It isnít often we have a guest host on the show. Sitting in for the full 2 hours is daunting and that comes from those of us who do it each week. However, if there is anyone who is up to that challenge and goes above and beyond, itís our guest host for this episode. Weíre pleased to welcome Karak from ACG who joins us for the full two hours on the phone and chimes in with his thoughts on what heís played and playing, E3, and a little bit about that G2A thing going on with Tiny Build. If you arenít familiar with ACG and what Karak does, he explains on the show, but you can also click here to see his videos on YouTube.

It was our pleasure to have Karak on the show and we hope to have him on again very soon.
0 Replies | 274 Views
Sean Bean's Civilization VI
Jun 23, 2016 - 9:19 AM - by Michael 'DoctorFinger' Chauvet

OK, so it's still Sid Meier's Civilization VI, but the man of a million deaths - Sean Bean - narrates this walkthrough of the upcoming game. The beginning also serves as a wonderful stroll through the history of the series, with shots from all of the main line iterations intertwined in a greater narrative. If you're a Civ geek (like me), it's a pleasant trip down memory lane before we move onto the future.

The bulk of the video (shown behind closed doors at E3) shows off the meat and potatoes of the game, which includes a lot of returning 'classic' elements, interspersed with the new bells and whistles.

Civilization 6 launched October 21 on the PC.
11 Replies | 615 Views
Star Wars Kills Extreme Sports
Jun 22, 2016 - 7:29 AM - by Michael 'DoctorFinger' Chauvet

OK, that headline is a bit hyperbolic, but it's basically true. Criterion Games was recently announced as one of the (many) studios working on Star Wars titles for EA. But that work comes at a cost: the company's extreme sports title Beyond Cars, which was announced at E3 2014, is no longer in development.

Beyond Cars would have included a huge variety of alternative vehicles - including ATVs, wingsuits, helicopters and speedboats - engaged Burnout-esque challenges. But EA clearly sees more value in Criterion's work on various Star Wars projects, including the Battlefront VR title, than an unproven title in a niche genre. But fans of the late, great Burnout series are likely shedding a tear over this cancellation.

Sources - Gamespot; Eurogamer; RPS
26 Replies | 742 Views
In-Game Chat: Season 10, Episode 25
Jun 21, 2016 - 7:05 AM - by Scott 'Psykoboy2' Benton

Our opening video shows more games than EA did at the following link.

If weíre picking winners of E3 based on the conferences alone, Sony wins in our book. We easily tell you why in this episode and while weíre likely to find disagreement on our selection, this is strictly based on just our opinions. They way we felt collectively during Sonyís press conference was, somehow, greater than how I collectively felt during their conference last year. Weíre not sure how they did it, but they did it. Actually, we are kinda sure and, again, we tell you why in the episode.

If weíre picking losers for E3 based on conferences alone, EA failed miserably. Although Ubisoft is a VERY close second and likely would have tied for the honor were it not for South Park.
0 Replies | 324 Views
Clash of Clans Dev Acquired For $6.8 Billion
Jun 21, 2016 - 7:04 AM - by Michael 'DoctorFinger' Chauvet
Chinese web giant Tencent has acquired Clash of Clans developer Supercell for an astronomical sum of $6.8 billion. The deal will be completed in stages over the course of a year.

Supercell is best known for the ubiquitous Clash of Clans, but also created Boom Beach and Clash Royale. Tencent is extremely well known in China, and is currently one of the largest media companies in the world. Here in the west it's best known as the owner of League of Legends developer Riot Games, but they're also significant stakeholders in Epic Games and Activision Blizzard. In fact, Tencent is the largest game publisher on earth, taking the crown from Activision Blizzard in 2015, and that lead will only grow with the Supercell deal.

How astronomical are these numbers? It's about $600M less than Disney paid for Marvel and Disney in 2009 and 2012, respectively. And by most accounts I can find, no one really seems to think Tencent overpaid for Supercell. They're one of the few developers who can legitimately claim to have developed more than one monster mobile hit.

Sources - WSJ (sub req'd); Polygon
9 Replies | 565 Views
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